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Once the external reconnaissance performed, it's time to find entry points. Part II: Exploitation 6 - Finding vulnerabilities Leveraging all we learned previously, we will build an extremely fast web crawler to help us find the needles in the haystack the web is.
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We will add more heterogeneous modules to our scanner and will learn how Rust's type system helps create properly designed large software projects.
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We will learn how async makes Rust code really, really fast and refactor our scanner to async code. Unfortunately, when a program spends most of its time in I/O operations, multi-threading is not a panacea.
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How to perform effective reconnaissance? In this chapter, we will build a multi-threaded scanner in order to automate the mapping of the target. Buy the book now! Table of contents Preface 1 - Introduction Part I: Reconnaissance 2 - Multi-threaded attack surface discovery
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What are the motivations of the attackers? How can they break seemingly so easily into any network? What do they do to their victims? In reality, the spectrum of the profile of the attackers is extremely large, from the bored teenager exploring the internet to sovereign State's armies as well as the unhappy former employee. Whether in movies or mainstream media, hackers are often romanticized: they are painted as black magic wizards, nasty criminals, or, in the worst cases, as thieves with a hood and a crowbar. While the Rust Book does an excellent job teaching What is Rust, a book about Why and How to Rust was missing.
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MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.Black Hat Rust Applied offensive security with the Rust programming language Buy the book now! THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world.
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