
This sequence quickly reveals itself to be a dream, or rather nightmare, and breaks itself to reveal that you are indeed where you thought you were, but the jump-scare flashes of ghosts, the goopy tentacles that have strangled and muddied the whiter than white corridors and the events you just experienced haven't happened yet. The game sets the scene with you waking up to some garbled chatter on the intercom coming from the "Manticore Research Group.” It’s disorienting, it's desolate, it's dark and the clinical, starkly lit environments pave the way for demonstrating that everything is not as it seems. I now believe I was more than at least half correct in my first assumptions. Was he escaping the clutches of evil or inversely reaching out to touch it, like an effigy of God? My first thoughts that fizzed around my head at the fore were that this would be a space-centred horror title with some form of enigmatic twist and that the game would inevitably spiral into some sort of fantastical creature-based atmospheric garbage. Moons of Madness is Rock Pocket Games' stab at delivering a tangible Lovecraftian game with survival horror elements, and the promo material made me think it would be an interesting mash-up of first-person puzzler and jump-scare moments, infused within a finely told story.īooting up, I was immediately met with a screen that depicted an astronaut and some form of tentacled beasty. The digital format, like the written word, lends itself incredibly well to his much-acclaimed "weird fiction" narratives, building incredibly stylised worlds that seamlessly blend ultra-realism with layered science-fiction fantasy horror. Moons of Madness was first revealed earlier this year.If he had been around to witness them, I think H.P. You can check out the trailer for yourself below: The game is by Norwegian developer Rock Pocket Games. Both games exist in the same thematic universe, though it’s not necessary to have played one to appreciate the other. Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Gameplay is a mix of exploration, puzzle-solving, and running away from very scary things as Newehart tries his best to avoid dying while simultaneously unraveling the mystery of whatever has the research station in its clutches. You will face external threats, sure, but having to face your inner demons at the same time is what makes this truly terrifying.” “And central to a good Lovecraft experience is the battle that goes on in your own mind. “We wanted to make a game that combines Lovecraftian elements and Mars exploration,” explains Rock Pocket Games CEO Ivan Moen. As a discombobulated Newehart awakes from a peculiar dream, he’ll slowly feel himself descending into madness as the line between reality and dream blurs.

Players take control of Shane Newehart, an engineer on a research facility built by The Orochi Group on Mars.

Moons of Madness combines Lovecraftian horror themes with space exploration as players encounter strange and terrifying beings 140 million miles away from Earth. The news today comes by way of a launch date trailer shared by publisher Funcom. 22, and a PS4, Xbox One console release will follow next year, Jan.
Moons of madness release date Pc#
Cosmic horror game Moons of Madness is coming to PC later this month, Oct.
